Featured Projects
Mirror Puzzle
This short level prototype was the result of a one month school project. The goal was to practice our level design skills and implement a unique mechanic while restricted by a theme and mood. The level is built on a framework provided by my school. I wanted to turn my level into a puzzle game by designing mirrors that can reflect light to open doors.
Defense Mechanisms
Defense Mechanisms is a mix between a tower defense and a bullet hell. Take the role of a mechanic on the battlefield trying to improve their defenses while simultaneously avoiding all kinds of danger! This is a side project I have been working on for about 3 years and is undeniably my most fun game.
Game Jams
Ludum Dare 52
Reap What's Been Sown
A game made in 72 hours where the player takes the role of Grim, a grim reaper. Grim must solve the mysterious death of Ryker, a detective at the local police agency. Explore the streets of a futuristic city. Talks to locals and solve puzzles inside their memories to find out what happened. This story based side scoller was a blast to design and develop.
Ludum Dare 51
A chaotic survival game.
The result of a 3 day game jam, 10 Second Worries is a chaotic game where the player must manage all the systems on a spaceship to prevent certain death. Thanks to being fully built in Unity UI and complete with voice acting, the project made sure to give us a few challenges to overcome.