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An automation puzzle game with a  focus on optimizing your solutions@

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About the project

Train Reaction is a game where you have to create the logic that will automatically power a train network. Building your logic consists of simple building blocks such as "when a train passes this signal, change that junction"! Each level is a new challenge to solve as you learn new techniques and must design more complex systems.

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Once solving a level, you don't have to be done! By scoring your solution in multiple categories and ranking it against both friends and the global player-base, you'll be encouraged to improve your solutions to make them as efficient and satisfying as possible!

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The project is currently at its Minimum Viable Product state as my focus will soon shift towards pitching the game to investors and publishers!

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The biggest thing I've learned so far working on this project is about the publishing process on Steam. It is both really interesting and tedious going through every little step that Steam requires before you can make your game public. Even though I have yet to launch the game, I have a much better understanding of publishing a full scale game than I did just a couple months ago.

 

Creating a Steam page
for the first time

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Development Delays

I originally started making marketing videos for the game way back in October, so why did I stop? Due to big changes in my life, progress on the game has stalled out way more than I would like. Additionally the slow progress that has been made is not very visible. My current goal is to focus exclusively on creating a more polished demo version and a full pitch for the game. If I'm able to secure funding for the game, I will be able to devote full time hours towards finishing and releasing the game within a couple months.Luckily, even if this doesn't happen, progress should begin to speed up once again soon as things around me start to calm down again. Unfortunately, if this does happen, the timeline towards releasing will be much more drawn out and unpredictable.

Watch a satisfying example of a level here!

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©2022 by Bryan Huke Game Design.

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